Page:Smith - The game of go.djvu/102

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76
THE GAME OF GO

White

Black

219. F 5.

220. D 1.

221. C 1.

222. D 6. Black must connect.

223. O 9.

224. M 9.

225. K 13.

226. K 11.

227. J 7.

228. H 6.

229. H 10.

230. G 12.

231. H 12.

232. K 7.

233. N 7.

234. O 8.

235. S 5. By sacrificing one stone White forces Black to fill two spaces.

236. Q 4.

237. T 8.

238. T 7.

239. J 1.

240. K 2.

241. K 1.

242. A 13.

243. L 19.

244. N 19.

245. P 19.

246. O 18.

247. A 14.

248. L 14.

249. K 15.

250. M 5.

251. N 5.

252. K 8.

253. Q 9. ("Ko tsugu.")

Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking "Dame." There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4 and R 18. The white stones at P, Q and R 13, are not yet dead. They have aggressive possibilities, and must actually be surrounded. As near as we can judge the game would proceed as follows:

First: Necessary although obvious moves which are not strictly "Dame."