Page:Smith - The game of go.djvu/111

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ILLUSTRATIVE GAMES
85

Black

White

to his fifty-sixth and fifty-eighth moves in order to save Nos. 29 and 53.

57. N 18.

58. M 18.

59. Q 15.

60. J 17.

61. J 16.

62. K 18.

63. E 16.

64. D 16.

65. G 17.

66. K 16.

67. P 16. This is necessary to avoid the following continuation:
W. P 16, O 15, N 16, O 14
B. P 15, N 15, O 17, P 18
and White has the advantage.

68. K 15.

69. D 14.

70. C 14.

71. R 5.

72. R 6.

73. E 15. It is of the utmost importance to Black to occupy this point, for otherwise White would press far into his territory through this opening. He goes first, however, on his seventy-first move to R 5, because White must follow, and then to 73, because on this move he loses the “Sente.” Black could also have occupied S 5, to which White would have replied with S 6, because otherwise the following continuation would have occurred:
B. S 5, S 6, S 8, R 8, Q 8
W. E 15, S 7, T 7, R 7
and the White position is broken up. It is because Black played at E 15 too hastily and without first occupying S 5 that White can break up the Black position by the series of moves Nos. 74–82.

74. Q 5. Murase Shuho thought that 74 was a bad move and that S 5 would have been better. The game would then have continued as follows:
B. 73, E 15, R 4
W. S 5, S 4
He also thought that White’s moves from 76–82 were bad, because nothing in particular was accomplished by separating O 4 from O 6, since it was impossible to kill them.