Page:Smith - The game of go.djvu/116

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THE GAME OF GO

Black

White

27. P 18.

28. Q 18.

29. O 19. Probably not the best. O 15 would have had greater possibilities.

30. S 19. The corner is a typical Go problem. White had to place this stone very carefully in order to provide for the necessary two “Me.”

31. J 16. Not the best. O 15 would have been better.

32. Q 16.

33. Q 15.

34. P 15. Cutting Black’s connection. The necessity for a black stone at O 15 is now apparent.

35. O 16.

36. P 14.

37. R 13.

38. Q 12.

39. Q 11.

40. P 12.

41. P 11.

42. M 13.

43. R 8. Not the best move. N 11 would have been more aggressive.

44. K 16. White now commences a series of moves to break up Black’s territory at the top of the board.

45. K 17.

46. L 17.

47. L 16.

48. K 15.

49. L 15.

50. J 17.

51. K 18.

52. H 17.

53. L 18.

54. J 15.

55. H 16.

56. G 16.

57. H 15.

58. G 15.

59. H 14.

60. G 17.

61. J 13.

62. O 11.

63. O 10.

64. N 11.

65. N 10.

66. M 11.

67. K 12. An ineffective move; B 17 would have been better.

68. B 17.

69. B 18.

70. F 15.

71. F 18. Black must defend his corner, which is already much reduced in size.

72. A 18.