Page:Smith - The game of go.djvu/127

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ILLUSTRATIVE GAMES
101

White

Black

109. G 2.

110. M 7.

111. E 2.

112. C 3. If Black plays at D 3, White could reply at D 1 with the "Sente."

113. L 8. Threatening Black's territory. If Black defends, White can connect somewhere.

114. K 9.

115. J 6.

116. H 6.

117. L 6. White's attack on this territory is very fine.

118. L 7.

119. K 4.

120. K 5.

121. J 5.

122. K 6.

123. H 4. Takes.

124. S 3.

125. R 3.

126. S 2.

127. J 7.

128. M 9. Black cannot neglect this—the whole center of the board might be lost.

129. R 2.

130. H 7.

131. T 15.

132. S 17. Better than T16, as it provides for "Me" in the corner.

133. S 12.

134. S 11.

135. L 19.

136. K 17. Takes in "Ko."

137. N 9

138. N 8.

139. L 17. Takes in "Ko."

140. M 16.

141. N 7.

142. M 8.

143. B 17.

144. B 16.

145. B 8.

146. M 12. Threatening to surround the ten white stones in the center.

147. E 9.

148. F 9.

149. K 14. Forming "Me" for group in center.

150. G 11.

151. H 11.

152. H 14.

153. M 11.

154. H 13.

155. H 12.

156. M 13.