Page:Smith - The game of go.djvu/180

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154
THE GAME OF GO

Black

White

5. Q 4. This is not a good move for Black and will result in his getting a confined position.

6. O 4.

7. R 5.

8. Q 6.

9. R 4.

10. O 3.

11. P 2.

12. O 2.

13. R 6.

14. Q 7.

15. S 8. Black cannot play at R 8, as White would cut at R 7.

16. E 3.

White has the better position.


XII

No Handicap

Plate 23 (C)

Black

White

1. C 15.

2. D 17. "Komoku kakari." This is the alternative method of defense to this opening.

3. F 17. Black attacks from both sides.

4. E 17. This is the crucial move. White plays thus first to get a strong position on line 17, also to prepare for getting out at D 15. Two connected stones always form a strong base.

5. G 16.

6. D 15.

7. D 14.

8. E 15.

9. B 16. Black now invades the corner; he wishes to occupy C 17, an important point.

10. B 17.

11. C 17.

12. C 18.

13. C 16.

14. B 18.