Page:Smith - The game of go.djvu/182

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156
THE GAME OF GO

Black

White

7. C 4.

8. G 3.

9. B 2.

10. G 4.

11. E 5.

12. D 2.

13. G 5.

14. J 4.

Even game; the corner is divided.


XV

No Handicap

Plate 24 (A)

Black

White

1. R 16. This move, called "Komoku" is the most frequently used opening when there are no handicaps; it is also the safest for the weaker player.

2. P 17. White's best reply.

3. N 17. This move is called "Ikken basami"; this is the most usual way of continuing: it gives Black an attack at once.

4. R 17. White plays to get the corner.

5. S 17.

6. Q 16.

7. R 15. Black must extend; R 18 would be bad.

8. R 18. White must do the same; he cannot play at S 18.

9. Q 13.

10. S 18. White cannot neglect this move after Black plays at Q 13; if Black had played at R 12, White could have played elsewhere.

Black has the better position.