Page:Smith - The game of go.djvu/99

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73
ILLUSTRATIVE GAMES

White

Black

95. L 12.

96. L 9. Takes. White has escaped by means of sacrificing one stone.

97. P 13.

98. O 12.

99. N 12.

100. O 13.

101. S 12. (“Nozoku.”)

102. K 12.

103. O 14.

104. N 13. (“Shicho.”)

105. L 13.

106. P 14. Cuts White off.

107. P 15.

108. Q 14.

109. Q 15.

110. R 14.

111. R 15.

112. S 14. All these last moves are obviously necessary.

113. O 15. Connecting.

114. S 15.

115. R 16.

116. M 14.

 Comment by Honinbo Shuye:
“This move is a mistake; it should have been played at M 15.”

117. K 14. White’s stones in the upper left-hand corner are now connected.

118. M 16.

119. G 10. A defensive move. White attempts to get all his stones in one group.

120. F 9. (“Tsugu.”)

121. J 12. Protects the connection at H10.

122. J 11.

123. J 13.

124. N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”

125. N 11.

126. O 17.

127. L 15.

128. M 15. White’s situation in the upper right-hand corner looks very bad at this point.

129. Q 17.

130. R 18. A better move than Q 16.

131. N 17.

132. N 18.

133. Q 18.

134. S 17.

135. M 17.

136. N 16. White is prevented from connecting.