Black
|
White |
271. T 5. Black must stop the White advance. |
272. Q 8. "Ko." |
273. Q 19. |
274. R 19. |
275. R 8. "Ko." |
276. P 19. "Ko." |
277. O 18. |
278. Q 8. "Ko." |
279. S 18. If Black can also play at T 19, White's corner is dead. |
280. T 18. |
281. R 8. "Ko." |
282. N 15. |
283. L 13. Purposely starting another "Ko." |
284. K 13. "Ko." |
285. B 12. |
286. L 13. "Ko tsugu." |
287. A 11. Takes. |
288. Q 8. "Ko." |
289. C 13. |
290. R 8. "Ko tsugu." |
291. K 9. Black must form another "Me" for this group at once. |
292. O 6. |
293. J 4. |
294. H 4. |
295. K 4. |
296. C 2. |
297. B 2. |
298. E 1. |
299. C 1. Takes. |
300. J 3. |
301. T 9. The game is practically over at this point. |
302. N 16. |
303. J 14. Taking three stones. |
304. O 8. |
305. T 19. Takes. |
306. O 7. |
307. P 9. Connecting. |
308. T 15. Takes. |
309. T 8. |
310. C 19. |
311. F 17. |
312. A 13. |
313. A 12. |
314. A 17. |
315. D 19. |
316. A 19. |
317. R 10. |
318. A 9. |
319. A 10. |
320. Q 19. "Ko tsugu." |
321. A 7. |
|
The game as published ends at this point, but there still remain moves to be made that are not strictly "Dame." White must kill the three black stones at E 8, F 8, and G 8,