Page:Smith - The game of go.djvu/184

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158
THE GAME OF GO

XVI

No Handicap

Black

White

1. Q 17. "Komoku."

2. R 15.

3. R 13. "Ikken basami."

4. Q 13. This time White does not try for the corner, but attacks the black stone at R 13.

5. Q 12.

6. Q 14.

7. N 17. Black abandons the stone at R 13 in order to get greater territory; if he defends it at R 11, White plays at N 17 with a better game.

8. R 12.

9. R 11.

10. S 12.

11. Q 11. S 11 would be bad.

12. S 13.

13. R 16.

14. S 15.

Black has the better position.


XVII

No Handicap

Black

White

1. D 3. "Komoku."

2. C 5.

3. C 7.

4. H 3. White in turn attacks the black stone at D 3; G 3 would be too near.

5. D 5. Black connects his stones and shuts White in.

6. D 4.

7. E 4.

8. C 4.

9. D 6.

10. C 3.

11. E 2.

12. D 2.

13. E 3.

14. L 3. White can afford to