Page:Smith - The game of go.djvu/188

From Wikisource
Jump to navigation Jump to search
This page has been validated.
162
THE GAME OF GO

Black

White

19. J 2.

20. L 5.

21. M 4.

22. P 5.

This "Joseki" really deals with two corners.


XXII

No Handicap

Plate 24 (D)

Black

White

1. D 3. "Komoku."

2. C 5.

3. C 9. "Sangen basami."

4. C 3.

5. C 2.

6. D 4.

7. E 3.

8. B 3.

9. E 4. Preparatory to 11 at C 15; generally No. 9 is played at H 3.

10. D 6. A good move. E 5 would be bad, because Black would reply at D 6 with a better game.

11. C 15. (Not in diagram.)


We will now insert ten examples of openings, as distinguished from "Joseki." As already stated, these are by Murase Shuho. In these examples Black is supposed to make the best possible moves, and therefore White always finds himself at a disadvantage.


I

Plate 25

Black has a handicap of four stones.

Black

White

1. R 14.

2. Q 14.

3. Q 13.

4. P 14.