Page:The American Cyclopædia (1879) Volume XVI.djvu/624

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600 WHIST the first trick, should take the trump card into his hand if left on the table after the first trick be turned and quitted, it is liable to be called ; his partner may at any time remind him of the liability. 58. After the dealer has taken the trump card into his hand, it cannot be asked for; a player naming it at any time during- the play of that hand is liable to have his highest or lowest trump called. 54. If the dealer take the trump card into his hand before it is his turn to play, he may be desired to lay it on the table ; should he show a wrong card, this card may be called, as also a second, a third, Ac., until the trump card be produced. 55. If the dealer declare himself unable to recollect the trump card, his highest or lowest trump may be called at any time during that hand, and. unless it cause him to revoke, must be played ; the call may be repeated, but not changed, i. ., from highest to lowest, or vice versa, until such card is played. Cards liable to be called. 56. All exposed cards arc liable to !>< called, and must be left on the table ; but a card is not an exposed card when dropped on the floor or elsewhere below the table. The following are exposed cards : (/, two or more cards played at once ; b. any card dropped with its face upward, or in any way exposed on or above the table, even though snatched up so quicklv that no one can name it. 57. If any one play to an imperfect trick the best card on the table, or lead one which is a winning card as against his adversaries, and then lead again, or play several such winning cards, one after the other, without waiting for his partner to play, the latter may be called on to win, if he can, the first or any other of those tricks, and the other cards thus improperly played are exposed cards. 58. If a player, or players, under the impression that the game is lost or won, or for other reasons, throw his or their cards on the table face upward, such cards are exposed, and liable to be called, each player's by the adversary ; but should one player nlone retain nis hand, lie cannot be forced to abandon It. 59. If all four players throw their cards on the table face upward, the hands arc abandoned, and no one can again take up his cards. Should this general exhibition show that the game might have been saved or won. neither claim can be enter- tained unless a revoke be established. The revoking players are then liable to the following penalties : they cannot under any circumstances win the game by the result of that hand, and the adversaries may add three to their score, or deduct three from that of the revoking players. 60. A card de- tached from the rest of the hand so as to be named is liable to be called ; but should the adversary name a wrong card, he is liable to have a suit called whon he or his partner has the lead. Cl. If a player who has rendered himself liable to have the highest or lowest of a suit called fall to play as de- eired, or if when called on to Inad one suit he lead another, having in his hand one or more cards of that suit demanded, he incurs the penalty of a revoke. 62. If any player lead out of turn, his adversaries may either call the card erroneously led, or may call a suit from him or his partner when it is next the turn of either of them to lead. 63. If any player lead out of turn, and the other three have followed him, the trick is complete, and the error cannot be rectified ; but if only the second, or the second and third, have played to the false load, their cards, on discovery of the mistake, are taken back : there is no penalty against any one excepting the original offender, whose card may be called, or ho or bis partner, when either of them has next the lead, may be compelled to play any suit demanded by the adversaries. 64. In no case can a player be compelled 'to play a card which would oblige him to revoke. U5. The call of a card may be repeated until such card has been played. 66. If a player called on to lead a suit have none of it, the penalty is paid. Cardt played in error, or not plnytti to a trick. 67. If the third hand play before the second, the fourth hand may play before his part- ner. 6$. Should the third hand not have played, and the fourth play before his partner, the latter may be called on to win. or not to win. the trick. Hit. If any one omit playing to a former trick, and such error be not discovered until he has played to the next, the adversaries may claim a new deal ; should they decide that the deal stand good, the surplus card at the end'of the hand is considered to have been played to the imperfect trick, but does not constitute a revoke therein. 70. If any one play two cards to the same trick, or mix his trump or other card with a trick to which it does not pro- perly belong, and the mistake be not discovered until the hand is played out, he is answerable for all consequent re- vokes he may have made. If. during the play of the hand, the error be detected, the tricks may be counted face down- ward, in order to ascertain whether there be among them a card too many ; should this be the case, they may be searched, and the card restored ; the player is, however, liable for all revokes which he may have meanwhile made. The revoke. 71. A revoke is when a player, holding one or more cards of the suit led, plays a card of a different suit. 72. The penalty for a revoke a, is at the option of the ad- versaries, who at the end of the hand may either take three tricks from the revoking player, or deduct three points from hjs score, or add three to their own score ; b, can be claimed for as many revokes as occur during the hand ; t, is appli- cable only to the score of the game in which it occurs ; d, cannot be divided, /. ., a player cannot add one or two to his own score and deduct one or two from the revoking player ; , takes precedence of every other score : e. a., the claimants two, their opponents nothing ; the former add three to their score, and thereby win a treble game, even should the latter have made thirteen tricks and held four honors. 73. A revoke is established if the trick in which it occur be turned and quitted, -i. e., the hand removed from that trick after it has been turned face downward on the table, or if either the revoking player or his partner, whether in his right turn or otherwise, lead or play to the following trick. 74. A player may ask his partner whether he has not a card of the suit which ho has renounced ; should the ques- tion be asked before the trick is turned and quitted, subse- quent turning and quitting does not establish the revoke, and the error may bo corrected, unless the question be answered in the negative, or unless the revoking player or his partner have led or played to the following trick. 75. At the end of the hand, the claimants of a revoke may search all the tricks. 70. If a player discover his mistake in time to save a revoke, the adversaries, whenever they think fit, may call the card thus played in error, or may require him to play his highest or lowest card to that trick in which he has renounced ; any player or players who have played after him mav withdraw their cards and substitute others : the cords withdrawn are not liable to bo called. 77. If a revoke be claimed, and the accused player or his partner mix the cards before they have been sufficiently examined by the adversaries, the revoke is established. The mixing of the cards only renders the proof of a revoke difficult, but does not prevent the claim and pos- sible establishment of the penalty. 73. A revoke cannot be claimed after the cards have been cut for the following deal. 79. The revoking player and his partner may, under all cir- cumstances, require the hand In which the revoke has been detected to be played out. 80. If a revoke occur, and be claimed and proved, bets on the odd trick, or on amount of score, must be decided by the actual state of the latter, after the penalty is paid. 81. Should the players on both sides subject themselves to the penalty of one or more revokes, neither can win the game ; each is punished at the discretion of his adversary. 82. In whatever way the penalty be en- forced, under no circumstances can a player win the game by the result of the hand during which ho has revoked ; he cannot score more than four. (See rule 61). ('ulliinj for new card*. 88. Any player (on paying for them) bo- fore, but ii 't after, the pack has been cut for the deal, may call for fresh cards. He must call for two new packs, of which the dealer takes his choice. General rules. 84. Where a player and his partner have an option of exacting from their adversaries one of two penalties, they should agree who Is to make the election, but must not consult with one another which of the two penalties It is advisable to exact; if they do so consult, they lose their right; and if either of them, with or without consent of his partner, de- mand a penalty to which ho is entitled, such decision is final. This rule does not apply in exacting the penalties for a revoke ; partners have then a right to consult. 85. Any one during the play of a trick, or after the four cards are played, and before (but not after) they are touched for the purpose of gathering them together, may demand that the cards be placed before their respective players. 86. If any one, prior to his partner playing, should call attention to the trick I either l>y saying that it is his, or by naming his card, or, i without being required so to do, by drawing it toward him the adversaries may require that opponent's partner to play the highest or lowest or the suit then led, or to win or lose the trick. 87. In all coses where a penalty has been Incur- red, the offender Is bound to give reasonable time for the de- cision of his adversaries. 8S. If a bystander make any re- mark which calls the attention of a player or players to an oversight affecting the score, he is liable to be called on, by the players only, to pay the stakes and all bets on that game or rubber. 89. A bystander, by agreement among the play- ers, may decide any question. 90. A card or cards torn or marked must be either replaced by agreement, or now cards called at the expense of the table. 91. Any player may de- mand to see the last trick turned, and no more. Under no circumstances can more than eight cards be seen during the play of the hand, viz. : the four cards on the table which have not been turned and quitted, and the last trick turned. Miqnette of Wlttet. The following rules belong to the es- tablished etiquette of whist They are not called laws, as it is difficult, in some cases impossible, to apply any penalty to their infraction, and the only remedy is to cease to play with players who habitually disregard them. Two packs of cards are invariably used at clubs : if possible this should be ad- hered to. Any one, having the lead and several winning cards to play, should not draw a second card out of his hand until his partner has played to the first trick, such act being a distinct intimation that the former has played a winning card. No intimation whatever, by word or gesture, should