Page:Smith - The game of go.djvu/100

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74
THE GAME OF GO

White

Black

137. M 18.

138. M 13. Threatening White’s other connection.

139. M 12. White must connect.

140. P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.

141. Q 19. This is to prevent “Watari.”

142. O 16. Black must play here to protect his four stones.

143. S 16.

144. T 16. (“Watari.”)

145. T 15. A sacrifice to prevent Black from forming “Me.”

146. S 13.

147. R 13. The condition in this corner of the board is now a fine example of “Semeai.”

148. S 13.

149. S 18.

150. T 18.

151. S 19. The situation is now highly interesting.

152. R 12. White’s sacrifice at T 15 is now bearing fruit.

153. R 17.

154. T 17. Neither side can play at T 19 without loss.

155. P 16. Takes. forming a perfect “Me,” the other being at R 18. The play in this corner is now complete.

156. C 13. Increasing Black’s territory.

157. B 5. Protecting the corner.

158. G 13.

159. H 11.

160. L 16.

161. K 16.

162. F 15. Extending Black’s frontier.

163. F 17.

164. J 15.

 Comment by Honinbo Shuye:
“Black’s move 164 and 166 are both useless. At move 164 Black should have played at D 15.”

165. H 16.

166. G 16.

167. H 15.

168. D 15.

169. D 16.

170. D 14.

171. G 15.

172. B 15.