Page:Smith - The game of go.djvu/91

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GENERAL METHODS OF PLAY
65

ing with the stones absolutely connected. In Plate 13, Diagram xiv, if Black plays at Q 9 it would be called "Nobiru." "Osaeru" means "to press down," and this is what we do when we desire to prevent our adversary from extending his line, as seen in the preceding diagram. It is done by playing directly at the end of the adversary's line, as shown in Diagram xv, where Black is supposed to play at Q 6. Here White must play on one side of the black stone, but it must be pointed out that unless there is support in the neighborhood for the stone used in "Osaeru," the stone thus played runs the risk of capture. In Diagram ix, explaining "Shicho," we also had an illustration of "Nobiru" and "Osaeru."

If a stone is played on the intersection diagonally adjacent to another stone, it is called "Kosumu," but this word is not nearly so much used as the other four. Sometimes, also, when it is necessary to connect two groups of stones instead of placing the stone so as actually to connect them, as in the case of "Tsugu," the stone is played so as to effectively guard the point of connection and thus prevent the adversary's stone from separating the two groups. This play is called "Kake tsugu," or "a hanging connection"; e.g., in Diagram xiii, if a white stone were played at Q 11 it would be an instance of "Kake tsugu" and would have prevented the black stone from cutting off the White connection at Q 12, for, if the black stone were played there after a white stone had been placed at Q 11, White could capture it on the next move.

Passing from these words which describe the commonest moves in the game, we will mention the expression "Te okure"—literally "a slow hand" or "a slow move," which