Page:1902 Encyclopædia Britannica - Volume 26 - AUS-CHI.pdf/813

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CHESS 757 The Rice Gambit (so called after its inventor, Prof. Isaac L. Evans Gambit. Rice of New York), whether right or not, is only possible if White. Black. White. Black. Black plays 7...B-Q3. Paulsen’s 7...B-Kt2 is better, and Anderssen. Dufresue Anderssen. Dufresne. avoids unnecessary complications. 8. P - Q4 is the usual move. 1. P-K4 P-K4 13. Q-R4 B Kt3 Leaving the Knight en prise, followed by 9. R - K sq, constitutes 2. Kt - KBS Kt - QB3 14. QKt-Q2 B - Kt2 the Rice Gambit. The interesting points in the game are that 3. B - B4 B-B4 15. Kt - K4 Q-B4 White subjects himself to a most violent attack with impunity, P - QKt4 BxP 16. BxP Q-R4 for in the end Black could not save the game by 22. P — B8 4. 5. P-B3 B-R4 17. Kt - B6 (ch) P x Kt claiming a second Queen with a discovered check, nor by 6. P-Q4 PxP 18. PxP R - Kt sq claiming a Knight with double check, as it is equally harmless 7. Castles P-Q6 19. QR - Q sq Q x Kt to White. 8. Q-Kt3 Q-B3 20. R x Kt (ch) Kt x R Ruy Lopez. 9. P-K5 Q-Kt3 21. Q x P (ch) KxQ White. Black. 10. R - K sq White. Black. KKt - K2 22. B - B5 (ch) K - K sq Halprin. Pillsbury Halprin. Pillsbury, 11. B-R3 P- Kt4 23. B - Q7 (ch) K moves 1. P-K4 P-K4 14. P - Kt6 BP x P 12. Q x P R QKt sq 24. B x Kt mate. 2. Kt - KBS Kt - QB3 15. Kt-Q5 P x Kt 3. B - Kt5 Kt - B3 16. KR - K sq (ch) K-B sq <{ This game is still more remarkable and more brilliant than the immortal game published in the Ency. Erit. vol. v. p. 596. The 4. Castles Kt x P 17. R - R3 Kt - K4 coup de repos of 19. QR - Q sq is the key-move to the brilliant 5. P-Q4 Kt-Q3 18. R x Kt PxR final combination, the depth and subtlety of which have never 6. Px P Kt x B 19. R-B3 (ch) K - Kt sq been equalled, except perhaps in the following game between 7. P-QR4 P-Q3 20. B-R6 Q-K2 Zukertort and Blackburne. 8. P-K6 PxP 21. B x P KxB 9. P x Kt Kt-K2 22. R - Kt3 (ch) K - B sq English Opening. 10. Kt-B3 Kt - Kt3 23. R-B3 (ch) * K- Kt2 White. Black. White. Black. 11. Kt - Kt5 B-K2 24. R - Kt3 (ch) K-B sq Zukertort. Blackburne. Zukertort. Blackburne. 12. Q-R5 B x Kt 25. R-B3 (ch) K - Kt sq 1. P-QB4 P-K3 18. P-K4 QR - QB sq 13. BxB Q-Q2 Draw. 2. P-K3 Kt - KB3 19. P-K5 Kt - K sq 3. Kt KB3 This brilliant game, played at the Munich tournament, 1900, P - QKt3 20. P - B4 P- Kt3 B - Kt2 would be unique had the combinations occurred spontaneously 4. B-K2 21. R-K3 P-B4 in the game. As a matter of fact, however, the whole 5. Castles P-Q4 22. PxP e.p. Kt x P B-Q3 variation had been elaborated by Maroczy and Halprin previ- 6. P - Q4 23. P - B5 Kt - K5 ously, on the chance of Pillsbury adopting the defence in the 7. Kt-B3 Castles 24. B x Kt PxB QKt - Q2 text. The real merit belongs to Pillsbury, who had to find the 8. P - QKt3 25. P x KtP R-B7 Q-K2 correct defence to an attack which Halprin had committed to 9. B - Kt2 26. PxP (ch) K - R sq Kt-K5 memory and simply had to be careful to make the moves in 10. Kt - QKt5 27. P - Q5 dis. (ch) P-K4 11. Kt x B P x Kt regular order. 28. Q - Kt4 QR-B4 12. Kt-Q2 QKt - B3 29. R-B8 (ch) KxP Sicilian Defence. 13. P - B3 Kt x Kt 30. Q x P (ch) K - Kt2 Wliite. Black. White. Black. 14. Q x Kt PxP 31. BxP (ch) Pillsbury. Mieses. KxR Pillsbury. Mieses. 15. BxP 1. P-K4 P-Q4 32. B - Kt7 (ch) K - Kt sq P-QB4 16. PxP Kt-Q5 16. B - Q3 KR - B sq 33. Q x Q 2. Kt - KBS P-K3 17. BxR KxB Resigns. 17. QR - K sq 3. P-Q4 R-B2 PxP 18. R-R2 B-K3 4. Kt x P Kt - KBS 19. R-Q2 R - K sq This game, played in the London tournament, 1883, is one of 5. Kt - QB3 Kt-B3 20. Castles B - Kt6 the most remarkable productions of modern times, neither sur6. KKt - Kt5 B - Kt5 21. Q - Kt sq B-Q4 passed nor indeed equalled hitherto. 7. P-QR3 B x Kt (ch) 22. B - Q sq BxP 8. Kt x B P-Q4 23. K x B Q - Kt4 (ch) 9. PxP PxP 24. K - R sq QxR End Games. 10. B - KKt5 Castles 25. B - Kt4 Q - B5 A game of chess consists of three branches — the 11. B-K2 P-Q5 26. R - Kt sq P-B4 12. Kt - K4 Q - R4 (ch) 27. B - R5 opening, the middle, and the end game. The openings Kt - B6 13. P - Kt4 Q-K4 28. B x Kt Q x B (ch) have been analysed, and are to be acquired by the study 14. Kt x Kt (ch) P x Kt 29. R - Kt2 R-K7 of the books on the subject. The middle game can only 15. B-R6 P-Q6 30. Q - QB sq Q x QP be acquired practically. The combinations being inexDrawn eventually. haustible in their variety, individual ingenuity has its full This brilliant game occurred at the Paris tournament, 1900. scope. Those endowed with a fertile imagination will Giuoco Piano. evolve plans and combinations leading to favourable issues. White. Black. White. Black. The less endowed player, however, is not left quite deSteinitz. Bardeleben. Steinitz. Bardeleben 1. P - K4 P-K4 14. R - K sq P- KBS fenceless ; he has necessarily to adopt a different system, 2. Kt - KBS Kt - QB3 15. Q - K2 Q-Q2 namely, to try to find a weak point in the arrangement of 3. B-B4 B-B4 16. QR- B sq P-B3 his opponent’s forces, and concentrate his attack on that 4. P-B3 Kt-B3 PxP 17. P-Q5 weak spot. As a matter of fact, in a contest between 5. P-Q4 PxP 18. Kt - Q4 K-B2 6. PxP B - Kt5 (ch) 19. Kt - K6 KR - QB sq players of equal strength finding the weak point in the 20. Q-Kt4 7. Kt - B3 P-Q4 P - KKt3 opponent’s armour is the only possible plan, and this may 8. PxP KKt x P 21. Kt - Kt5 (ch) K-Ksq be said to be the fundamental principle of the modern 9. Castles 22. R x Kt (ch) B-K3 K - B sq school. In the good old days the battles were mostly 10. B - KKt5 B-K2 23. R - B7 (ch) K - Kt sq 11. B x Kt QB x B 24. R - Kt7 (ch) K - R sq fought in the neighbourhood of the King, each side striving 12. Kt x B 25. R x P (ch) Q x Kt Resigns. for a checkmate. Nowadays the battle may be fought 13. BxB Kt x B Asa matter of fact, Bardeleben left the board here, and lost the anywhere. It is quite immaterial where the advantage is game by letting his clock run out the time limit; but Steinitz, gained, be it ever so slight. Correct continuation will who remained at the board, demonstrated afterwards the follow- necessarily increase it, and the opponent may be coming variation leading to a forced win :— pelled to surrender in the end game without being checkWhite. Black. White. Black. mated, or a position may be reached when the enemies, in Steinitz. Bardeleben. Steinitz. Bardeleben. consequence of the continual fight, are so reduced that the 25 K - Kt sq 31. Q- Kt8 (ch) K-K2 Kings themselves have to take the field—the end game. 32. Q - B7 (ch) 26. R - Kt7 (ch) K-R sq K - Q sq KxR 33. Q-B8 (ch) 27. Q - R4 (ch) Q-K sq The end game, therefore, requires a special study. It 34. Kt - B7 (ch) K-Q2 28. Q - R7 (ch) K-B sq has its special laws, and the value of the pieces undergoes 29. Q - R8 (ch) K-K2 35. Q - Q6 mate. a considerable change. The Kings leave their passive role K-K sq 30. Q - Kt7 (ch) This game was awarded the prize for “brilliancy” at the and become attacking forces. The pawns increase in value, whilst that of the pieces may diminish in certain cases. Hastings tournament, 1895.