Chess fundamentals/Part I/7

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3422633Chess fundamentals — Part I, Chapter I.
7. Control of the Centre
José Raúl Capablanca

7. CONTROL OF THE CENTRE

The four squares, K 4 and Q 4 on each side respectively, are the centre squares, and control of these squares is called control of the centre. The control of the centre is of great importance. No violent attack can succeed without controlling at least two of these squares, and possibly three. Many a manœuvre in the opening has for its sole object the control of the centre, which invariably ensures the initiative. It is well always to bear this in mind, since it will often be the reason of a series of moves which could not otherwise be properly understood. As this book progresses I shall dwell more fully on these different points. At present I shall devote some time to openings taken at random and explain the moves according to general principles. The student will in that way train his mind in the proper direction, and will thus have less trouble in finding a way out when confronted with a new and difficult situation.

Example 18.

1. P - K 4P - K 4
2. Kt - K B 3P - Q 3


A timid move. Black assumes a defensive attitude at once. On principle the move is wrong. In the openings, whenever possible, pieces should be moved in preference to Pawns.

3. P - Q 4

White takes the offensive immediately and strives to control the centre so as to have ample room to deploy his forces.

3. ........Kt - Q 2

Black does not wish to relinquish the centre and also prefers the text move to Kt - Q B 3, which would be the more natural square for the Kt. But on principle the move is wrong, because it blocks the action of the Queen's Bishop, and instead of facilitating the action of Black's pieces, tends, on the contrary, to cramp them.

4. B - Q B 4P - K R 3

Black is forced to pay the penalty of his previous move. Such a move on Black's part condemns by itself any form of opening that makes it necessary. White threatened Kt - Kt 5 and Black could not stop it with 4...B - K 2, because of 5 P × P, Kt × P (if 5...P × P, 6 Q - Q 5); 6 Kt × Kt, P × Kt; 7 Q - R 5, and White wins a Pawn and has besides a perfectly safe position.

  5. Kt - B 3K Kt - B 3
  6. B - K 3B - K 2
  7. Q - K 2

It should be noticed that White does not Castle yet. The reason is that he wants to deploy his forces first, and through the last move force Black to play P - Q B 3 to make room for the Queen as White threatens R - Q 1, to be followed by P × P. Black's other alternatives would finally force him to play P × P, thus abandoning the centre to White.

  7. ........P - B 3
  8. R - Q 1Q - B 2
  9. O - O

With this last move White completes his development, while Black is evidently somewhat hampered. A simple examination will suffice to show that White's position is unassailable. There are no weak spots in his armour, and his pieces are ready for any manœuvre that he may wish to carry out in order to begin the attack on the enemy's position. The student should carefully study this example. It will show him that it is sometimes convenient to delay Castling. I have given the moves as they come to my mind without following any standard book on openings. Whether the moves given by me agree or not with the standard works, I do not know, but at the present stage of this book it is not convenient to enter into discussions of mere technicalities which the student will be able to understand when he has become more proficient.

Example 19.

  1. P - K 4P - K 4
  2. Kt - K B 3P - Q 3
  3. P - Q 4B - Kt 5

A bad move, which violates one of the principles set down, according to which at least one Knight should be developed before the Bishops are brought out, and also because it exchanges a Bishop for a Knight, which in the opening is generally bad, unless there is some compensation.

4. P × PB × Kt

4...P × P loses a Pawn.

  5. Q × BP × P
  6. B - Q B 4Q - B 3

If Kt - B 3; Q - Q Kt 3 wins a Pawn.

7. Q - Q Kt 3P - Q Kt 3
8. Kt - B 3P - Q B 3

To prevent Kt - Q 5.

a8 black rook
b8 black knight
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
b6 black pawn
c6 black pawn
f6 black queen
e5 black pawn
c4 white bishop
e4 white pawn
b3 white queen
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
e1 white king
h1 white rook


Black, however, has no pieces out except his Queen, and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly by playing Kt - Q 5 anyway. The student is left to work out the many variations arising from this position.

These examples will show the practical application of the principles previously enunciated. The student is warned against playing Pawns in preference to pieces at the beginning of the game, especially P - K R 3 and P - Q R 3, which are moves very commonly indulged in by beginners.