Page:Chess fundamentals (IA chessfundamental00capa).pdf/48

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32
TRAPS


7. Q - Q Kt 3P - Q Kt 3
8. Kt - B 3P - Q B 3

To prevent Kt - Q 5.

a8 black rook
b8 black knight
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
b6 black pawn
c6 black pawn
f6 black queen
e5 black pawn
c4 white bishop
e4 white pawn
b3 white queen
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
e1 white king
h1 white rook


Black, however, has no pieces out except his Queen, and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly by playing Kt - Q 5 anyway. The student is left to work out the many variations arising from this position.

These examples will show the practical application of the principles previously enunciated. The student is warned against playing Pawns in preference to pieces at the beginning of the game, especially P - K R 3 and P - Q R 3, which are moves very commonly indulged in by beginners.


8. TRAPS

I shall now give a few positions or traps to be avoided in the openings, and in which (practice has shown) beginners are often caught.