7. Q - Q Kt 3P - Q Kt 3
8. Kt - B 3P - Q B 3
To prevent Kt - Q 5.
Black, however, has no pieces out except his Queen, and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly by playing Kt - Q 5 anyway. The student is left to work out the many variations arising from this position.
These examples will show the practical application of the principles previously enunciated. The student is warned against playing Pawns in preference to pieces at the beginning of the game, especially P - K R 3 and P - Q R 3, which are moves very commonly indulged in by beginners.
8. TRAPS
I shall now give a few positions or traps to be avoided in the openings, and in which (practice has shown) beginners are often caught.