As a barbarian, you gain the following class features.
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a greataxe or (b) any martial melee weapon
- (a) two handaxes or (b) any simple weapon
- An explorer’s pack and four javelins
Level | Proficiency Bonus | Features | Rages | Rage Damage | 1st | +2 | Rage, Unarmored | Defense | 2 | +2 |
---|---|---|---|---|---|---|---|---|---|---|
2nd | +2 | Reckless Attack, Danger Sense | 2 | +2 | ||||||
3rd | +2 | Primal Path | 3 | +2 | ||||||
4th | +2 | Ability Score Improvement | 3 | +2 | ||||||
5th | +3 | Extra Attack, Fast Movement | 3 | +2 | ||||||
6th | +3 | Path feature | 4 | +2 | ||||||
7th | +3 | Feral Instinct | 4 | +2 | ||||||
8th | +3 | Ability Score Improvement | 4 | +2 | ||||||
9th | +4 | Brutal Critical (1 die) | 4 | +3 | ||||||
10th | +4 | Path feature | 4 | +3 | ||||||
11th | +4 | Relentless Rage | 4 | +3 | ||||||
12th | +4 | Ability Score Improvement | 5 | +3 | ||||||
13th | +5 | Brutal Critical (2 dice} | 5 | +3 | ||||||
14th | +5 | Path feature | 5 | +3 | ||||||
15th | +5 | Persistent Rage | 5 | +3 | ||||||
16th | +5 | Ability Score Improvement | 5 | +4 | ||||||
17th | +6 | Brutal Critical (3 dice) | 6 | +4 | ||||||
18th | +6 | Indomitable Might | 6 | +4 | ||||||
19th | +6 | Ability Score Improvement | 6 | +4 | ||||||
20th | +6 | Primal Champion | Unlimited | +4 |
4
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.