Page:Encyclopædia Britannica, Ninth Edition, v. 5.djvu/608

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596 CHESS WHITE. 7. Castles 8. P to K E 3 9. Kt to Q B 3 BLACK. 7. Castles 8. P to K R 3 9. P to Q B 3 The game is about equal, though White has a somewhat freer position. The two following games are brilliant specimens of the style of those eminent players, Herr Anderssen and Mr Paul Morphy. The manner in which White in the first game forces the victory, though losing piece after piece, scarcely finds a parallel in the records of chess strategy. King s Bishop s Gambit. WHITE. Herr Anderssen. 1. P to K 4 2. P to K B 4 3. B to B 4 4. K to B sq 5. B takes Kt P 6. Kt to K B 3 7. P to Q 3 8. Kt to R 4 9. Kt to B 5 10. P to K Kt 4 11. R to Kt sq 12. P to K R 4 13. PtoRS 14. Q to B 3 15. B takes P 16. Kt to B 3 17. Kt to Q 5 18. B to Q 6 19. K to K 2 20. PtoK5 White gives BLACK. Herr Kieseritzki. 1. PtoK4 2. P takes P 3. Q to R 5 (ch) 4. P to Q Kt 4 5. Kt to K B 3 6. Q to R 3 7. Kt to R 4 8. Q to Kt 4 9. P to Q B 3 10. Kt to B 3 11. P takes B 12. Q to Kt 3 13. Q to Kt 4 14. Kt to Kt sq 15. Q to B 3 16. B to B 4 17. Q takes Kt P 18. Q takes R (ch) 19. B takes R 20. Kt to Q R 3 checkmate in three moves. WHITE. Mr Barnes. . PtoK4 Kt to K B 3 P to Q 4 P takes K P Kt to Kt 5 PtoKG Kt to B 7 B to K 3 B to K Kt 5 Kt takes R B toB 4 Kt to B 7 13. R to B sq 14. P to K B 3 15. Kt to Q R 3 16. B takes B 1 7. Q takes Kt 18. Castles B to Kt 3 K to Kt sq Kt to K 5 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 19. 20. 21. 22. Kt to Q 3 23. Kt takes B Fhilidor s Defence. BLACK. Mr Morphy. 1. P to K 4 2. P to Q 3 3. P to K B 4 4. B P takes P 5. P to Q 4 6. B to Q B 4 7. Q to B 3 8. P to Q 5 9. Q to B 4 10. Q takes B 11. Kt toQB3 12. Q takes P 13. Kt to B 3 14. Kt to Q Kt 5 15. B takes P 16. KttoQ 6(ch) 17. P takes Q 18. B takes Kt 19. P to Q 7 (ch) 20. B to B 4 21. K to B sq 22. R to K sq 23. Q takes R And White resigns. END-GAMES AND PROBLEMS. Considerable attention has been devoted by writers on chess to the examination of end-games, and many of the particular combinations of forces that are apt to occur have been fully and carefully analyzed. The study of and taste for problems have become very general in the chess community, especially within the last twenty years; and to minister to the growing public demand for such compositions is now an important function of chess periodicals, and of the numerous serial publications that devote a column to chess. The six problems given below l are prize-winners. The solutions (necessarily the leading variations only) will be found at the close of the article, p. 603. VAEIOUS THEORIES AS TO THE INVENTION OF CHESS. The origin of the game of chess is lost in obscurity, a fact which has rather invited than repelled learned speculations on the subject. The invention of the pastime has been variously ascribed to the Greeks, Romans, Babylonians, Scythians, Egyptians, Jews, Persians, Chinese, Hindus, J PROBLEM No. 1. By J. Kling. (Adjudged the best two-move problem of the British Chess Association Tourney, 1872). BLACK. WHITE. White to play and mate in two moves. PROBLEM No. 2. By the Rev. George M Arthur. (The prize problem of the Cambridge Tourney, 1860.) BLACK. WHITE.

White to play and mate in three moves.