Page:Gametronics Proceedings.djvu/48

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ENTERTAINING–Sophistication and Skill

LOW COST–Product cost, Recurring Engineering

EASY TO MANUFACTURE IN VOLUME

EASY TO SERVICE–Self-diagnostic Capability

FLEXIBLE–Design Changes
FLEXIBLE–New Designs
FLEXIBLE–Game Options (Difficulty factor)
FLEXIBLE–Game Options (Number of Players)
FLEXIBLE–Game Options (Coins, etc)

RELIABLE–Low Down Time

FIG. 1 DESIGN GOALS FOR GAMES

LOWERS COST
Development, Production, Recurring Engineering

REDUCES COMPONENTS
Firmware replaces hardware
Fewer PC boards, holes, solder connections, sockets
connectors, wiring, support circuits
Less power, heat dissipation
Simpler packaging, assembly, spare parts inventory, purchasing overhead, maintenance

INCREASES FLEXIBILITY
Firmware easier to change than hardware
Sophistication and intelligence is function of firmware

LOWERS COST OF NEW DESIGN
Basic hardware designed
Reuseable software subroutines

SIMPLIFIES DESIGN CHANGES
Change "firmware" (ROM/PROM) rather than hardware

SIMPLIFIES MAINTENANCE
Self-diagnostic testing
Increased reliability

FIG. 2 MICROCOMPUTER DESIGN ADVANTAGES

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