TABLE OF CONTENTS
Page I. Television Games: Their Past, Present and Future by Ralph H. Baer, Sanders Associates7–30 II. An Approach to Microprocessor-Based Game Architecture by Kam Li, Signetics Corporation31–44 III. Applying the F8 Microcomputer Family to Games by Ronald L. Baldridge, Mostek Corporation45–64 IV. 65–76 V. Game Power Supply Considerations by James F. McNulty, Adtech Power, Inc77–88 VI. A Home Video Game Cartridge Connector System by Robert M. Bogursky, Burndy Corporation89–108 VII. Electronic Games: Technology Drives Market Explosion by Jeff D. Montgomery, Gnostic. Concepts109–114 VIII. The Trazor—A New Input Device by William Pepper, Jr., Peptek, Inc. and Alan J. Rider, Reston Consulting Group, Inc.115–120 IX. Video Portrait Systems by Glen R. Southworth, Colorado Video, Inc.121–128 X. TV Game Design: Parameters, Pitfalls, Potentials by Stephen Beck, Consultant129–146 XI. TV Games and the FCC by Daniel J. Norton, Sanders Associates, Inc.147–152 XII. 153–154 XIII. Connectors and Switches for Use in Games by Dick Pierce, Molex, Inc.155–158 XIV. TV Game Background by Jerry Eimbinder, Electronic Engineering Times159–165 XV. Trends in TV Games by Jerry Eimbinder, Electronic Engineering Times166–173 XVI. Video Game Controllers by Victor Kley, I Corp.174–184 XVII. The Six-In-One TV Game Chip by Les Penner, General Instrument Corp.185–208 XVIII. Part 1: Game Categories; Part 2: Game Types by Jerry Eimbinder, Electronic Engineering Times209–224
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