to get the ball; all the rest run away. The owner must not follow beyond the dead line, but must throw the ball at some one. If he hits him, a chip goes into that person's hat; if not, a chip goes into his own.
As soon as some one has five chips, he wins the booby prize: that is, he must hold his hand out steady against the wall, and each player has five shots at it with the ball, as he stands On the dead line.
This is a good old grandfather game.
Each player has a large, smooth, roundish stone, about five or six inches through. This is his duck. He keeps it permanently.
The rock is any low bowlder, block, stump, bump, or hillock on level ground. A dead line is drawn through the rock, and another parallel, fifteen feet away, for a firing line.
The fellow who is "it," or "keeper," perches his duck on the rock. The others stand at the firing line and throw their ducks at his. They must not pick them up or touch them with their hands when they are beyond the dead line. If one does, then the keeper can tag him (unless he reaches the faring line), and send him to do duty as keeper at the rock.
But they can coax their ducks with their feet, up to the dead line, not beyond, then watch for a chance to dodge back to the firing line, where they are safe at all times.
If the duck is knocked off by any one in fair firing, the keeper is powerless till he has replaced it. Meantime, most of the players have secured their ducks and got back safely to the firing line.
This is a game we often play in the train, to pass the time pleasantly.
Sometimes one party takes the right side of the road, with the windows there, and the other the left. Sometimes all players sit on the same side.
The game is, whoever is first to see certain things agreed on scores so many points. Thus:
|A crow or a cow counts||1|