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MIDDLE GAMES
139
white. | black. | |
1. | R×Kt.! | P×R |
2. | Kt.—K7(ch.)! | Q×Kt. |
3. | Q×R(ch.) | Q—Bsq. |
4. | Q×Q(ch.) | K×Q |
5. | K—Kt.sq. | K×K2 |
6. | K—B2 | P×Q4 |
7. | P—K5 | K—K3 |
8. | K×P | |
9. | K—Q3 and wins. |
The student will note that, for White's second play, he might have moved Q×R but if he had made that play, although he would have captured an adverse Piece, it would have lost him the game.
Example. IV.—Position developed from a Giuoco Piano.
White's forces should be arranged thus:—K on KBsq., Q on K5, Rs on K8 and KB5, B on Qkt.3, and Ps on KR4, KKt.3, K4, QB3, QKt.4, and QR2.
Black's forces should be arranged thus:—K on KR3, Q on KKt. 3, Rs on KKt.5 and Q7, Kt. on KR2, and Ps on KR4, KB2, QB2, QKt.2 and QKt.3. (See DIAGRAM XXIV.)