Winter Pastimes
who is thus carried beyond his imaginary stopping-place must feign a violent passion, and imitate angry gesticulations. He may, in addition, feign a great age or a painful infirmity, which will be found to occasion the most convulsive fun for the other players in the game.
These are the main outlines of this most amusing pastime. Many other agreeable features may, of course, be readily introduced by persons of humour and imagination.
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