Page:Smith - The game of go.djvu/121

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ILLUSTRATIVE GAMES
95

Black

White

271. T 5. Black must stop the White advance.

272. Q 8. "Ko."

273. Q 19.

274. R 19.

275. R 8. "Ko."

276. P 19. "Ko."

277. O 18.

278. Q 8. "Ko."

279. S 18. If Black can also play at T 19, White's corner is dead.

280. T 18.

281. R 8. "Ko."

282. N 15.

283. L 13. Purposely starting another "Ko."

284. K 13. "Ko."

285. B 12.

286. L 13. "Ko tsugu."

287. A 11. Takes.

288. Q 8. "Ko."

289. C 13.

290. R 8. "Ko tsugu."

291. K 9. Black must form another "Me" for this group at once.

292. O 6.

293. J 4.

294. H 4.

295. K 4.

296. C 2.

297. B 2.

298. E 1.

299. C 1. Takes.

300. J 3.

301. T 9. The game is practically over at this point.

302. N 16.

303. J 14. Taking three stones.

304. O 8.

305. T 19. Takes.

306. O 7.

307. P 9. Connecting.

308. T 15. Takes.

309. T 8.

310. C 19.

311. F 17.

312. A 13.

313. A 12.

314. A 17.

315. D 19.

316. A 19.

317. R 10.

318. A 9.

319. A 10.

320. Q 19. "Ko tsugu."

321. A 7.

The game as published ends at this point, but there still remain moves to be made that are not strictly "Dame." White must kill the three black stones at E 8, F 8, and G 8,