Page:Smith - The game of go.djvu/170

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144
THE GAME OF GO

bolder, called "Takamoku," or the "high 'Me' "; and E 3 or C 5 which is not so much used as either of the others, called "Moku hadzushi," or the "detached 'Me.' " We shall give about an equal number of examples of each of these methods of opening the game, commencing, as is customary in the Japanese works, with "Takamoku."


I

No Handicap

Plate 22 (D)

Black

White

1. D 5. "Takamoku." This is the most aggressive of the three methods of opening.

2. D 3. This is White's best answer. E 3 is also good. C 3 is bad.

3. C 3. Black plays to get territory on the left; he attacks from inside.

4. C 2. Best; if he attempts to cut off at C 4 he gets a bad game.

5. C 4. Black extends.

6. E 2. Necessary to secure the connection at D 2.

7. C 9. Black takes territory on left side.

8. G 4. White takes space to the right.

Even game.


II

No Handicap

Black

White

1. Q 15. "Takamoku."

2. Q 17.

3. P 17. Black attacks from the outside.

4. P 18.

5. P 16.

6. O 17. White plays to get territory on one side or the other; he