Page:Smith - The game of go.djvu/172

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146
THE GAME OF GO


III

No Handicap

Plate 22 (A)

Black

White

1. P 16. "Takamoku."

2. R 16.

3. Q 14. The purpose of this move is to confine White to the corner.

4. P 17. White tries to get out on the left.

5. O 17. Black prevents this.

6. Q 17.

7. O 16.

8. R 14. White tries the other side.

9. R 13. Black stops him.

10. S 14.

11. Q 16. If Black wishes "Tenuki," this is good, otherwise S 13 would be better.

12. R 17.

13. E 17. "Tenuki," but, nevertheless, played with reference to the stones on line O.

Even game. White has the corner, but Black has better possibilities.


IV

No Handicap

Black

White

1. E 16. "Takamoku."

2. C 16.

3. D 14.

4. E 17.

5. D 16. Black threatens to break into the corner.

6. D 17.

7. C 17 Black repeats his threat; in reality it is a sacrificed stone.

8. B 17.