Page:Smith - The game of go.djvu/174

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148
THE GAME OF GO

Black

White

9. C 18. This stone may be lost, but it aids Black in attacking from the outside.

10. B 18. White must play here to save his stones.

11. C15.

12. B 16.

13. F 17.

14. D 18.

15. E 18.

16. C 19. Takes two.

17. G 16.

This is an old "Joseki" which used to be popular; it fell into disuse and was revived by Murase Shuho. It is good enough for White if he has an outlying stone or two in the neighborhood, otherwise it is bad play for White.


V

No Handicap

The following stones are supposed to be on the board: Black, Q 13, R 13, R 15; White, Q 14, P 16, Q 17.

Black

White

1. Q 5. Black plays "Takamoku," thinking to connect with stones on line 13.

2. R 3. White plans to prevent Black's connection and reduce the Black territory.

3. P 3. This is an error; if Black wishes to frustrate White's plan, R 4 is the correct play.

4. Q 4.

5. P 4.

6. R 5.

7. R 6.

8. S 6.

9. R 7.

10. S 7.

11. R 8.

12. S 8. White has now made a formidable attack on the Black territory.

13. R 9.

14. P 5. If Black gets this point, his line would be too strong.

15. Q 6.

16. Q 2. Important; not merely