Page:String Figures and How to Make Them.djvu/141

From Wikisource
Jump to navigation Jump to search
There was a problem when proofreading this page.
108
STRING FIGURES

side, the string which runs down from the index to the little finger (Fig. 236, Right hand). Withdraw the ring and little fingers (Fig. 237 )

Thirteenth: Bring the hands close together with the index finger and thumb of the one hand pointing toward the index finger and thumb of the other hand;

then hang the right index loop on the left index and the right thumb loop on the left thumb (Fig. 238). Take up with the right index from the right side the loop which you have just put on the left thumb, and take up with the right thumb, from the left side, the loop which was originally on the left thumb (Fig. 239); then with

the right thumb and index lift both loops from the left index, and put the left index toward you into the loop just hung on the left index, and put the left thumb ( away from you into the loop originally on the left thumb (Fig. 240). Extend the figure on the thumbs and index fingers (Fig. 241). The "rattlesnake" is at the left side of the figure, the "boy" at the right side. The snake can be made to run up and "bite the boy" by releasing the loop from the left thumb and pulling on the left index loop, at the same time quickly and alternately separating and bringing together the right thumb and index (Fig. 242).

This game is the first of a series of four closely related Klamath games. The Second and Seventh movements are peculiar to these figures, that is, as far as now known; as we discover more figures they will probably occur again. The Thirteenth movement is very much like a movement in the Navaho "Butterfly."