Page:The Chessmen of Mars.djvu/287

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ANOTHER CHANGE OF NAME
263

tween the two warriors. "You are safe in assuming," he said addressing A-Kor, "that Turan the panthan has no master in all Manator where the art of sword-play is concerned. I overheard your conversation―go on."

"You are his friend," continued A-Kor, "and so I may explain safely in your presence the only plan I know whereby he may hope to rescue the Princess of Helium. She is to be the stake of one of the games and it is O-Tar's desire that she be won by slaves and common warriors, since she repulsed him. Thus would he punish her. Not a single man, but all who survive upon the winning side are to possess her. With money, however, one may buy off the others before the game. That you could do, and if your side won and you survived she would become your slave."

"But how may a stranger and a hunted fugitive accomplish this?" asked Turan.

"No one will recognize you. You will go tomorrow to the keeper of the Towers and enlist in that game for which the girl is to be the stake, telling the keeper that you are from Manataj, the farthest city of Manator. If he questions you, you may say that you saw her when she was brought into the city after her capture. If you win her, you will find thoats stabled at my palace and you will carry from me a token that will place all that is mine at your disposal."