Page:Indoor and Outdoor Gymnastic Games.djvu/44

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Indoor and Outdoor Gymnastic Games

Group Play
(Mind and Body, Vol. II., No. 18, p. 118.)

Any multiple of three, four or five can engage. The players having been divided into corresponding groups march (if five groups have been formed) to the four corners of a large square (the room), one of the groups forming in the centre of the square. The position of each of the five groups must be sharply defined by chalk lines on the floor, i. e., for each group a house (small square) should be drawn within the walls of which the respective group players must be stationed. Any one of the players now leaves his group and proceeds toward the centre group, whereupon a player from any other group immediately seeks to fill the place made vacant by the first player. Other players now make similar attempts to fill the vacancies ensuing in the different groups. Meanwhile the player who began the game bestirs himself to get a place in any one of the squares. Should the game, at any time, come to a halt because all the squares are filled, then the last player to enter a square selects the next leader. The game is readily understood with a little practice, and may be changed in a number of ways, the players walking, hopping or running from place to place, etc.

Garden Scamp
(Mind and Body, Vol. I., No. 2, p. 13.)

Players form a ring grasping hands sideward. One of the players, on the outside, says, "Who let you in my garden?" to which the scamp replies, "No one," and runs, the gardener giving chase. He may be armed with the "beetle" or towel as in Whip Tag. He is obliged to follow the "scamp" through the openings, performing all the movements, as jumping over one player, crawling between the legs of another, somersaults, etc. The chase ends with the scamp being caught, or when the gardener loses track of him, by performing the wrong movement in some way. The physical director, referee or players may decide.