Page:Indoor and Outdoor Gymnastic Games.djvu/45

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Indoor and Outdoor Gymnastic Games
37

Link Chase
(Mind and Body, Vol. I., No. 3, p. 15.)

Two players link hands and attempt to tag some of the surrounding players. All players tagged take their places between the two first players, the chain growing longer with each new addition. The outstanding players can break the chain if pressed too closely. If successful in this, those forming the chain must run to base to unite again, the other players tagging or riding (straddling) them by jumping on their backs while on their way to the base. Players stepping out to rest must not leave bases. The last two players caught must begin the game anew.

Battering Ram
(Mind and Body, Vol. III., No. 25, p. 17.)

Players form a circle, joining hands, one of their number being inside and one outside of the same. The centre player attempts to escape from within the circle by jumping over or by passing quickly under the arms of the players, or by breaking through, the player on the outside assisting him in any way he can. Upon his escape the player who is most responsible takes his place within the circle.

Day and Night
(Mind and Body, Vol. IV., No. 40, p. 90.)

Players divided into two parties, formed in two lines, back to back, about three paces apart, as shown in cut.

One of the lines is named the "Day Party," the other the "Night Party." The leader has a disk painted black on one