Page:Smith - The game of go.djvu/168

From Wikisource
Jump to navigation Jump to search
This page has been validated.
142
THE GAME OF GO

White

Black

13. E 2. White must look out for his three stones. B 1 would be a bad move.

14. C 10.

The corner is divided, but Black has better prospects.


XXIV

Handicap

White

Black

1. F 3.

2. C 7.

3. C 9.

4. D 3. Black's three stones are now called "Ogeima shimari"; they are supposed to be a strong formation protecting the corner.

5. C 5. The point of this variation is to show that White can strike in on this move and yet live.

6. D 5.

7. C 6.

8. D 7.

9. B 7.

10. B 8.

11. B 6.

12. C 8.

13. D 6.

14. E 6.

15. E 7. White threatens from the outside.

16. C 4.

17. B 9.

18. E 8. Black cannot venture A 8, as his four stones would then die.

19. A 8. "Watari."

20. F 7. Takes.

White has entered the corner and still his stones will live.