Page:Smith - The game of go.djvu/167

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“JOSEKI” AND OPENINGS
141

cause it will make "Kake tsugu" no matter which way White tries to break through. If he should play at D 17, White could get through at E 16.


XXII

Handicap

White

Black

1. N 16.

2. O 17. This is an alternative defense.

3. N 17.

4. O 16.

5. O 15.

6. N 18. This is Black's best move. If he plays at P 15, White replies at O 18 with a good attack.

7. M 18.

8. O 18.

9. M 15.

10. N 14. This stone will be sacrificed, but while White is killing it Black gets advantage elsewhere.

11. N 15. White must connect.

12. Q 14.

Black has the better of it.


XXIII

Handicap

White

Black

1. G 4.

2. D 7. This is another defensive move.

3. D 3.

4. E 3. This is better than C 3; in that case Black gets the worst of it.

5. E 4.

6. C 3.

7. D 2.

8. E 5.

9. F 4.

10. C 4. C 2 is not so good.

11. C 2.

12. B 2.