The space to be run over is in this case considerably greater. The players assemble in one den, another of equal dimensions having been marked out some considerable distance away. In the centre stands Hut." Hut points to a player with his forefinger, saying " You." The one addressed has immediately to try and gain the other den without being tigged; Hut, however, must not tig him, touching any part of his skin. Whenever Hut tigs a player, they change places and the game goes on as before.
Played in Cowal. Two equal sides are formed and dens arranged for at each of the four corners of the playground. Having settled which are in, these distribute themselves in the dens. The outs give an agreed on signal, on which the ins must change their dens, being liable to capture by any one of the outs during their passage. When one of the ins is safely in the sought-for den he must at once cry out Jumping Jamie. If he omits this he can be tigged in the den. Those tigged stand aside till all have been caught. It is a part of the game that the tigger in the act of doing so gives a preliminary lurch, and jumps to touch his victim.
(P. 2IO, at line 15.)
(Bar the door) "One in the Middle."
(P. 210, after line 32.)
" Bar the Door " is also called " Yander," the only difference being that there are two " Huts." The first " Hut " to crown another boy changes places with him.
(P. 211, after line 11.)
In some cases the signal for changing corners takes the form of a cry by the player in the middle, of, "Can you change a sixpence?" This seems to be a girl's variant.
(P. 211, after line 33.)
In the neighbourhood of Ardrishaig " Hide and Seek " is spoken of as Cu-hu-coo, an attempt to give phonetically the